Wednesday, November 3, 2010

Chapter 5: Productivity Applications



Doug Engelbart Explores Hyperspace


One of the pioneers of the computer hardware and software


In 1968 he showed his Augment system,which were:



  • Mouse

  • Video display editing- movie making

  • Mixed text and graphics, windowing

  • Outlining

  • Shared-screen video conferencing

  • Computer conferencing

  • Groupware

  • Hypermedia


The Wordsmith's Toolbox
Working with a word processor involves several steps:



  • Entering Text

  • Editing Text


  • Formattting the document


  • Proofreading the document


  • Saving the document on a disk


  • Printing the document


Entering, Editing, and Formatting Text



  • Entering Text

  • Text is displayed onthe screen and stored in the computer's RAM

  • Save your work periodically because RAM is not permanent memory

    Editing Text

  • Navigate to different parts of document

  • Insert or delete text at any point

  • Move and copy text

  • Search and replace words or phrases

  • Word Processors and Other word tools


Formatting commands



  • Formatting characters

  • Characters are measured by the point size

  • A font is a size and style typeface

  • Serif fonts have serifs of fine lines at the ends of character

  • You can use monospaced fonts of spaced fonts

    Formatting paragraphs involve:

  • Margin settings

  • Line spacing

  • Indents

  • Tabs

  • Justification

Formatting the documents



  • style sheets

  • headers and footers

  • multiple variable width columns

  • graphics

  • automatic editing features

  • hidden comments

  • table of contents and indexes

  • coaching and helping feautures

  • conversion to HTML


    Rules of Thumb: Word Processing Is Not Typing

  • Use the return key only when you must

  • Word wrap moves text to the next line

  • Use tabs and margin guides, not the spacebar, to align columns

  • WYSIWYG is a matter of degree

  • Text that looks perfectly aligned onscreen may not line up on paper.

  • Don't underline

  • Use Italics and boldface for emphasis

  • Use only one space after a period.

  • Proportionally-spaced fonts look better without double space

  • Take advantage of special characters

  • bullets, dashes, curly or smart quotes



The Wordsmith's Toolbox

Outliners and Idea Processors are effective at:


  • Arranging info into levels

  • Rearranging ideas and levels

  • Hiding and revealing of detail as needed.

Digital References



  • Dictionaries, quotation books, atlases...

  • The biggest advantage of the electronic form of speed.

  • The biggest drawback is that

Synonym Finders



  • A computerized thesarus that gives a variety of synonyms for a chosen


Spelling Checkers



  • Compare words in your document with words in a disk-based dictionary.F7


Grammar and Style Checkers



  • Analyze each word in context, checking for errors of content

  • Check spelling

  • Analyze prose complexity using measurements such as sentence length.

Form Letter Generators


  • Mail merge capabilities produce personalized form letters.

  • Create a datatbase with names

  • Create a form letter

  • Merge the database with the form letter to create personalized letter.

  • Example: give info and email and your name comes up so that it's as if Muhammad Shareef is emailing you personally.

  • You can incorporate custom paragraphs based n the recipient's personal data.

  • Each letter looks ad of it were individually written.

Collaborative Writing Tools



  • Groupware: software designed to be used by a workgroup

  • Provides for collaborative writing and editing

  • Example: Google documents

  • Compares documents versions and highlights differences in documents

Emerging Word Tools


  • Processing handwritten words

  • Processing words with software that can reliably recognize human speech

  • Anticipating a writer's needs, acting as a an electronic editor.

















The Desktop Publishing Story













  • The process of producing a book, magazine, or other publication includes several steps:




  • Writing text




  • Editing text




  • Producing drawings, photos, and other grahics to accompany the text.




  • Designing a basic format for the publication




  • Typesetting text




  • Arranging text and graphics on pages




  • Typesetting and printing pages




  • Binding pages into a finished publication




  • With modern desktop publishing tech (DTP), the production process can be accomplished with sophisticated tools








Desktop publishing software:









Image-editing software









Page layout software combines ht evarious source docs into a coherent, visually appealing publication.









QuarkXpress









PageMaker









Adobe InDesign









Rules of Thumb:









Plan before you publlish









Use appropriate fonts.









Don;t go style crazy









View your document through your reader's eyes









Learn from the masters








Formulas can be:








Relative








Linking spreadsheets together








Financial management software: Quickbook - gives reliability








Mathematica








Statistical Software: Beyond Spreadsheets




Scientific Visualization




Scientific visualization software shape








Wednesday, October 20, 2010

Chapter 1: Our Digital Planet


  • The computer is a versatile tool.

ex: compute taxes, deploy missile


  • All computers take in information ca;;ed input and give out info called output.

  • Hardware: the physical part

  • Software the instructions that tell the software what to do.

  • 1939: Konrad Zuse-first digital computer

  • 1943: First electronic digital computer called Colossus by mathematician Alan Turing.

  • 1939: Professor John Atanasoff developed possibly the first electronic digital computer, the Atanasoff-Berry Computer(ABC)

  • 1944: Professor Howard Aiken developed the Mark I, by a one million dollar grant from IBM.

  • John Mauchly and J. Presper Eckert helped the U.S effort in World War II by constructing a machine to calculate trajectory tables for new guns.

  • After the war, John Mauchly and J. Presper Eckert started a private company called Sperry and created UNIVAC I, the first general-purose commercial computer.

  • Vacum Tubes- were used in early computers

  • ENIAC Electronical Numerical Integrator Computer

  • Transistors replaced vacuum tubes starting in 1956

  • By the mid-1960 transistors were replaced by integrated circuits.

  • Integrated circuits brought:

  • Increased reliability

  • Smaller size

  • Higher speed

  • Higher effciency

  • Lower cost

  • 1971: The first microprocessor was invented by Intel engineers

  • THe personal computer

  • Desktop Computers

  • Embedded Computers- perform specific tasks

  • Special purpose computers

  • controling the temperature and humidity

  • Monitoring your heart rate

  • Monitoring your house security system

  • The program is etched on silicon so it cannot be altered . This is called firmware.

  • Personal Computers

  • PCs serve a single user at a time.

  • Common applications include:

  • word processing

  • Workstations: high-end desktoop computers with massive computing power used for high-end interactive applications.

  • Portable Computers: machines that are not tied to the desktop

  • Notebooks-laptops

  • Handheld Computers-PDA

  • Servers: Computers designed to provide software and other resources to other computers over a network.

  • Mainframes:

  • Used by large organizations, such banks and airlines, for big computing jobs.

  • Communicate with mainframe through terminals

  • Multiple communications at one time through process of timesharing.

  • Supercomputers: For power users who need access to the fastest, most powerful computers made.

  • The Emergance of Networks

  • Connect devices together.

  • 1960s: Internet developed with backing of the U.S goverment.

  • The Internet Explosion- Pver a billion people with Internet acceses by the end of 2005.

  • Electronic mail- email

  • World Wide Web

  • Led the Internet's tranformation from a text-only environment into a multimedia

  • Web Browsers: Programs that serve as navigable wilndows into the Web.
  • explorer, firefox. chrome

  • Hypertext links: millions of Web pages tied together created by different authors.

  • Internet varied activities:

  • eBay-international transactions

  • Real-time multiplayer games

  • In history we have had:

  • Agricultural Age

  • Industrial Age

  • Now we are in the Information Age- people earn a living now by working with words, numbers, and ideas
  • Social and Ethical issues
  • personal privacy
  • high-tech crime and keeping data secure
  • defining and protecting intellectual property
  • The threat of automation and the dehumanization of work
  • The abuse of info as a tool of political and economic power
  • The emergence of bio-digital technology
  • The dangers of dependence on complex technology
  • Bio-digital examples:
  • Micro-chipping pets
  • Prosthetic limbs
  • Virtual Surgery
  • Brain fused with PC chip


Thursday, October 7, 2010

Chapter 4 Continued

Web Applications

• Web applications fall into several categories
• Some simple Web applications perform simple data-processing tasks that could also be performed by traditional programs running on stand-alone PCs. Ex: Blogs
• Most Web applications take advantage of the Web’s connectivity.
• Many Web applications leverage the Web’s strength as a huge repository of information.
• Some Web applications support online business transactions.
• News-oriented Web applications provide up-to-the-minute reports on a myriad of subjects.
• Other Web applications support a more traditional form of information broadcasting.
• Web applications take advantage of web connectivity

Integrated Applications and Suites: Software Bundles
Vertical -Market and Custom Software
• Very expensive compared to mass market applications
mass-market applications
• Job-specific software: Medical billings, Library cataloging, Legal reference software, Restaurant management, Single-client software needs

The Hardware-Software Connection
• System software: A class of software that includes the operating system and utility programs, handles these details, and hundreds of other tasks behind the scenes.
System Software:
The Hardware-Software Connection
• Operating system functions:
• Supports multitasking
• Manages virtual memory
• Maintains file system
• Responsible for authentication and authorization

Utility Programs and Device Driver
• Utility programs: Serve as tools for doing system maintenance and repairs that aren’t automatically handled by the operating system.
• Make it easier for users to:
• Copy files between storage devices
• Repair damaged data files
• Translate files so that different programs can read them
• Guard against viruses and other potentially harmful programs (as described in the chapter on computer security and risks)
• Compress files so they take up less disk space
• Perform other important, if unexciting, tasks

• Symantec Norton Utilities is a popular utility package that includes software tools for recovering damaged files, repairing damaged disks, and improving disk performance

Device drivers:

• Small programs that enable I/O devices—keyboard, mouse, printer, and others—to communicate with the computer.

• Included with the operating system or bundled with peripherals

Where the Operating System Lives
• Some computers store their operating system in ROM.
• Others include only part of it in ROM.
• The remainder of the operating system is loaded into memory in a process called booting, which occurs when you turn on the computer.
• Most of the time the operating system works behind the scenes.
• Interacting with the operating system, like interacting with an application, can be intuitive or challenging and it depends on something called the user interface.


The User Interface
The Human–Machine Connection

• User Interface: The interface defines the look and feel of the computing experience from a human point of view.
• Desktop Operating Systems
• MS-DOS ( Microsoft Disk Opening System)is a disk operating system in which the user interacts using characters:
• Letters
• Numbers
• Symbols

• Features include:

• Command-line interface (commands are typed)

• Menu-driven interface (commands are chosen from on-screen lists)

• Graphical User Interfaces (GUI)

• Mac OS was developed by Macintosh in 1984 using GUI.

• Microsoft Windows is now the most popular operating system.
Multiple User Operating Systems: UNIX and Linux
• UNIX was developed at Bell Labs before personal computers were available.
• Linux was created by Linus Torvalds and continues to be a work-in-progress.
• UNIX allows a timesharing computer to communicate with several other computers or terminals at once.
• Linux is free for anyone to use or improve.
• UNIX remains the dominant operating system for Internet servers.
• Some form of UNIX is available for personal computers, workstations, servers, mainframes, and supercomputers.
Hardware and Software Platforms
• Windows Vista
• Windows Server 2003
• Windows XP
• Windows ME
• Microsoft Windows CE
• Mac OS X (10)
• Mac OS 9
• Linux, Sun Solaris, and other UNIX variations

• Cross-platform applications, such as Microsoft Office and Adobe Photoshop, are programs that are available in similar versions for multiple platforms.

• Mac users can buy software emulation programs that:

• Create a simulated Windows machine in the Mac .

• Translate all Windows-related instructions Mac equivalents.



• Future applications may be more tied to networks than to desktop computer platforms.

• Microsoft .NET strategy

• Java, a platform-neutral computer language developed by Sun Microsystems for use on multiplatform networks.

Friday, October 1, 2010

Chapter 4 Questions


1. What is the the difference between authentication and authorization? Give Examples.

  • An authentication system is to verify that the user is really who they are. For example, Password Based Authentication that requires the user to know a password.
  • An authorization system is how the system decides what the user can do. For example, the difference between a normal user and the superuser on a unix system.

2. What does the operating system do?

  • It manages the hardware and software resources of the system.
  • It provides a good way for applications to deal with hardware without it being required to know the details of the hardware.

3. What is the difference between utility programs and device drivers?

A device driver is a small program that tells the operating system how to communicate with a device. A utility program help to control computer resources, such as protecting your computer from viruses.

Friday, September 24, 2010

Chapter 4: Software Basics: The Ghost in the Machine

Open Source-open to the public.
Non-open source- not open to the public.


Linus Torvalds and the Software Nobody Knows
  • Linus Torvalds- a genius
  • Created the Linux

  • It is the best known example of open source software

  • It powers Web servers, film and animation workstations, scientific supercomputers, and a handful of handhelds.

  • Open source software: open for the public and it is reliable because of constant updates.

  • means you can change the code behind the system or software.

  • Three major categories of software:

  • Compliers and other tranlator programs: enable programmers to create othe rsoftware.

  • sees the syntax of your code if it's right or wrong.

  • Example: Intel compliers like translator

  • Software applications: serve as productivity tools to help computer users solve problems.

  • Example: Microsoft Word like product

  • System software : coordinates hardware operations and does behind-the-scenes work the computer user seldom sees.

Processing with Programs


  • Food for thought

  • The hardware in acomputer system is equipped to produce whatever output a user requests.

  • Example: iIf you have a recipe for french toast- that is your input, then if you mix the ingreidients all together then- your result is the output.

  • Set of rules to solve a pro

  • A fast, stupid machine

  • Programmers begin with an algorithm: a set of step-by-step instructions written in a natural languafe,e.g,English

  • The steps are cpmplicated, long and error pone

  • The steps are translated into the vocabulary

Sofware Applications: Tools for Users

  • Consumer Applications

  • Many software companies have replaced their printed documentation.

  • Tutorials

  • Reference Materials

  • Help files

  • On-line help

  • Upgrading: Users can upgrade a program to the new version by paying an upgrade fee the the software manufacturer.

  • Ex:Itunes

  • Newer releases often have additional features and fewer bugs-an error.

  • Compatibility

  • It allows to function properly with the hardware, operating system, and peripherals.

  • Programs written for one type of computer system may not work on another.

  • Ex:Macintosh and Intel

  • Disclaimers

  • Software manufacturers limit their liability for software problems by selling software "as is"

  • Created whether you like it or not; don't use it.

  • Licensing: Commercial software is copyrightes so it can't be legally duplicated for distribution.

  • Software license

  • Volume license

  • Distribution: Software is distributed via:

  • Direct sale

  • Retail stores

  • Mail-order catalogs

  • Web sites

  • Not all software is copyrighted.

  • Public domain software

  • Shareware- search to make sure software isn't copyrighted.

  • Web applications

  • Web applications fall into several categories:

  • Some simple Web applications perform simple data-processing tasks that could also be performed by traditional programs running on stand-alone PCs.

  • Ex: Flashplayer,etc....

  • Most Web applications take advantage of the Web's strength as a huge repository

  • of information.

  • Ex: pictures and outside info

  • Many Web applications leverage the Web's strength as a huge repository of information.

  • Some Web applications support online business transactions.

  • News-oriented Web applications provide up-to-the minute reports on a myriad(countless)of subjects.

  • Other Web applications support a more traditional form of information broadcasting.

Wednesday, September 22, 2010

Project Theory

Introduction to project cycle

A project is a temporary endeavor undertaken to create a unique product or service.


SDLC (Software Development Life Cycle)

Project Identification & Selection - Project Initiation & Planning - Analysis - Logical Design -
Physical Design - Implementation - Maintenance.

What is a project?

A project is a sequence of unique, complex, and connected activities having one goal or purpose and that must be completed by a specific time, within budget, and according to specifications.

Project Management Criteria
  • Projects are oriented towards a goal.

  • There is something unique about every project.

  • Projects have a finite duration.- It ends.

  • Projects require coordination of interrelated activities.

What is Project Management?

  • Project management is a set of principles and tools for:

  • Defining

  • Planning

  • Executing

  • Controlling and..

  • Completeing a PROJECT

Why is Project Management important?

  • Organize your approach

  • Generate a credible schdule

  • Track progress and control your project

  • Identify where to focus your efforts

  • Identify problems early-before they are crises

  • Saves you TIME..and MONEY.

  • If you fail to plan, plan to fail.

Project Phases

  1. Assessment

  2. Planning

  3. Implementation

  4. Evaluation

Project Cycle Management (PCD)


Assessment (of needs, situation)


  • Observing a problem

  • Analysing it

  • Defining the need

  • Deciding on an action

  • Answering W-questions (Laswell)


W-questions


•Who, for whom, with whom, etc.?
•What?
•Why?
•Where?
•When?
•How?


Planning

  • Think the way the client is thinking .

  • Know everything about theie business/occupation.

  • Needs Analysis of the organization, its values, activities and relevancy.

  • Own Motivation

  • Definition of aims (general) and concrete objectives.

  • Selection of methodology, activities

  • Plan of activities – schedule

  • Resources: human, financial, material, time

  • Organization of the project: team, partners

  • Outline of the project/project fiche

  • Risks assessment strategy

Concrete Objectives


SMART:Specifc Measurable Achieveable Realistic Timed

Friday, September 17, 2010

Chapter 3:Hardware Basics:Peripherals


Hardware Basics: Peripherals
Chapter 3 Objectives


  • List several examples of input devices and explain how they can make it easier to get different types of information into the computer.


  • List several examples of output devices and explain the how they make computers more useful.


  • Explain why a typical computer has different types of storage devices.


  • Diagram how the components of a computer system fit together.

    Input: From Person to Processor


    Keyboard


  • The most familiar input device


  • Used to enter letters, numbers and special characters


  • Standard keyboard


  • Ergonomic keyboards


  • To address possible medical problems


  • Wireless keyboard


  • Folding keyboards


  • Used with palm-sized computers


  • One-handed keyboards


  • Keyboards printed on membranes



Pointing Devices

  • Mouse


  • Touchpad


  • Pointing stick


  • Trackball


  • Joystick


  • Graphics tablet


  • Touch screen


  • Stylus


  • Reading Tools


  • Read marks representing codes specifically designed for computer input


  • Optical-mark readers


  • Magnetic-ink character readers


  • Bar-code readers


  • Pen scanners


  • Tablet PC


  • Smart whiteboard


  • Radio Frequency Identification Readers (RFID)

    Digitizing the Real World

  • Scanners capture and digitize printed images.


  • Flatbed


  • Slide


  • Drum


  • Sheet-fed


  • Digital camera


  • Snapshots captured as digital images


  • Digital images stored as bit patterns on disks or other digital storage media


  • Video digitizer


  • Capture input from a:


  • Video camera


  • Video cassette recorder or television


  • Convert it to a digital signal


  • Stored in memory and displayed on computer screens


  • Videoconferencing


  • People in diverse locations can see and hear each other


  • Used to conduct long-distance meetings


  • Video images transmitted through networks
  • Audio digitizers
  • Digitize sounds from Microphones

  • Other input devices
  • Digital signals can be stored

  • A digital signal processing chip compresses the stream of bits before it is transmitted to the CPU.

  • Speech recognition software

  • Converts voice data into words that can be edited and printed
  • Sensors

  • Designed to monitor physical conditions

  • Temperature, humidity, pressure

  • Provide data used in:

  • Robotics

  • Environmental climate control

  • Weather forecasting

  • Medical monitoring

  • Biofeedback
  • Scientific research

    Output: From Pulses to People
  • Screen Output

  • A monitor or video display terminal (VDT) displays characters, graphics, photographic images, animation and video.

  • Video adapter—connects the monitor to the computer.

  • VRAM or video memory—a special portion of RAM to hold video images.

  • The more video memory, the more picture detail is displayed.

    Color depth
    1-bit depth
    4-bit depth
    8-bit depth
    16-bit depth
  • Monitor classes

  • CRTs (cathode-ray tubes)

  • LCDs (liquid crystal displays)
    • Overhead projection panels
    • Video projectors
    • Portable computers

  • Paper Output

  • Printers produce paper output or hard copy.

  • Two basic groups of printers:

  • Impact printers
    • Line printers
    • Dot-matrix printers
  • Non-impact printers
    • Laser printers

  • Laser beam reflected off a rotating drum to create patterns of electrical charges.

  • Faster and more expensive than dot matrix printer.

  • High-resolution output
    • Inkjet printers

  • Sprays ink onto paper to produce printed text and graphic images.

  • Prints fewer pages/minute than laser printer .

  • High-quality color; costs less than laser printer.

  • Multifunction printer or MFP combines a scanner, printer and a fax modem.

  • A plotter can produce large, finely scaled engineering blueprints and maps.
  • Fax Machines and Fax Modems

  • Facsimile (fax) machine

  • Sending:
    • scans each page as an image
    • converts the image into a series of electronic pulses
    • sends those signals over phone lines to another fax

  • Receiving:
    • uses the signals to reconstruct the image
    • prints black-and-white facsimiles or copies of the originals

  • Fax modem

  • Connect from PC to fax machine via modem and phone line.

  • Output You Can Hear

  • Sound card

  • Enables the PC to:
    • Accept microphone input
    • Play music and other sound through speakers or headphones
    • Process sound in a variety of ways

  • Synthesizers

  • Used to produce music, noise

  • Controlling Other Machines

  • Output devices take bit patterns and turn them into non-digital movements.

  • Robot arms

  • Telephone switchboards

  • Transportation devices

  • Automated factory equipment

  • Spacecraft

  • Force feedback joystick

    Rules of Thumb: Ergonomics and Health


  • Choose equipment that’s ergonomically designed.

  • Create a healthy workspace.

  • Build flexibility into your work environment.

  • Rest your eyes.

  • Stretch to loosen tight muscles.

  • Listen to your body.

  • Seek help when you need it.

    Storage Devices: Input Meets Output
  • Magnetic Tape

  • Can store large amounts of information in a small space at a relatively low cost .

  • Limitation: sequential data access

  • Used mainly for backup purposes

  • Magnetic Disks

  • Random data access

  • Flopy disks

  • Provide inexpensive, portable storage

  • Hard disks

  • Non-removable, rigid disks that spin continuously and rapidly.

  • Provide much faster access than a floppy disk

  • Removable media (Zip & Jaz disks)

  • Provides high-capacity portable storage

  • Optical Disks

  • Use laser beams to read and write bits of information on the disk surface

  • Not as fast as magnetic hard disks

  • Massive storage capacity

  • Very reliable
  • CD-ROM

  • Optical drives that read CD-ROMs

  • CD-R

  • WORM media (write-once, read many)

  • CD-RW

  • Can read CD-ROMs and write, erase and rewrite data onto CD-R & CD-RW disks.

  • DVD (Digital Versatile Disks)

  • Store and distribute all kinds of data

  • Hold between 3.8 and 17 gigabytes of information
  • DVD-ROM drives
  • Can play DVD movies, read DVD data disks
  • Read standard CD-ROMs, and play audio CDs
  • Read-only: can’t record data, music, or movies
  • DVD-RAM drives
  • Can read, erase, and write data (but not DVD video) on multi-gigabyte
  • DVD-R (but not CD-R or CD-RW) media
  • Solid-State Storage Devices
  • Flash memory is an erasable memory chip:
  • Sizes range from 16 MB to 1 GB
  • Compact alternative to disk storage.
  • Contains no moving parts.
  • Designed for specific applications such as storing pictures in digital cameras.
  • Likely to replace disk and tape storage.

    Computer Systems: The Sum of Its Parts

    Personal Computer Design Classes
  • Tower systems
  • Tall, narrow boxes, generally have more expansion slots and bays than other designs.
  • Flat desktop systems
  • Designed to sit under the monitor like a platform.
  • All-in-one systems (like the iMac)
  • Combine monitor and system unit into a single housing.
  • Laptop computers
  • Include all the essential components, including keyboard and pointing device, in one compact box.
  • Ports and Slots Revisited
  • The system or motherboard includes several standard ports:
  • Serial Port for attaching devices that send/receive messages one bit at a time (modems).
  • Parallel Port for attaching devices that send/receive bits in groups (printers).
  • Keyboard/Mouse Port for attaching a keyboard and a mouse.
  • Other ports are typically included on expansion boards rather than the system board:
  • A video port is used to plug a color monitor into the video board.
  • Microphones, speakers, headphones, MIDI ports are used to attach sound equipment.
  • An SCSI port allows several peripherals to be strung together and attached to a single port.

  • A LAN port uses faster connections to a local-area network (LAN).
  • Expansion Made Easy
  • With the PC open architecture and the introduction of new interfaces, you can hot swap devices.
  • USB (Universal Serial Bus) transmits a hundred times faster than a PC serial port
  • Firewire (IEEE 1394) can move data between devices at 400 or more megabits per second. The high speed makes it ideal for data-intensive work, like digital video.
  • FireWire 800, which offers 800 Mbps transfer speeds, was recently introduced on high-end Macintosh systems.

  • Putting It All Together
  • A typical computer system might have several different input, output, and storage peripherals—the key is compatibility.
  • Networks blur the boundaries between computers.
  • Networked computers may have access to all the peripherals on a system.
  • The computer is, in effect, just a tiny part of a global system of interconnected networks.

    Inventing the Future: Tomorrow’s Peripherals

  • Tomorrow’s Storage
  • Smaller disks that hold more
  • A single electron memory chip the size of a thumbnail that can store all of the sounds and images of a full-length feature film.
  • Tomorrow’s Output
  • Flat-panel screens replacing desktop CRTs.
  • Retinal displays that work without a screen.
  • Tomorrow’s Input: Sensors
  • More sophisticated devices will serve as eyes, ears, and other types of sense organs for computer networks.
    Chapter 3 Lesson Summary

  • Peripherals allow computer to communicate with the outside world and store information for later use information.
  • The most common input devices today are the keyboard and the mouse. A variety of other input devices can be connected to the computer.
  • Output devices perform the opposite function: They accept strings of bits from the computer and transform them into a form that is useful or meaningful outside the computer.
  • Storage devices are capable of two-way communication with the computer. Because of their high-speed random access capability, magnetic disks are the most common forms of storage on modern computers.
  • Network connections make it possible for computers to communicate with one another directly.